TGE 1.4 version:
This is an update the the pathed interior resource to the 1.4 code base. This version works in multi-player.
I have included all the changed files, just unzip into your torque directory. An tutorial can be found in
the "Pathed Docs" folder along with the files needed for quark. I have manually applied the original patch to the 1.4 codebase, format changes and all. This also includes the transparent interior files, that can be enabled by including the files InteriorTrans.* in your project and enabling with the preprocessor directive (USE_TRANSENTITIES).
Original Resource
TGE 1.5.X version:
This is long awaited update of the pathed interior resource to the 1.5.1 code base. This version works in multi-player.
I have included all the new files (just unzip into your torque directory) and two patch files created with winmerge. An tutorial can be found in the "Pathed Docs" folder along with the an example file for constructor. This also includes the transparent interior files, that can be enabled by including the files InteriorTrans.* in your project and enabling with the preprocessor directive (USE_TRANSENTITIES).
you will need to add the interiorTrans.c and interiorTrans.h files to your project. I have also included the guiImgHealthbar controls, if you want to use them they are located in the engine/game/fps directory, just add them to the project and compile.
Make sure you have a back up of your code base before applying this patch. I had problems running this in debug mode but there were no problems when ran in release mode.
Forum Link:
Pathed Interior